This post belongs to the series discussing Jan Wieners‘ and mine course on archaeogaming. Last week, on 9th January, a special session in this course took place: We had an open-for-all discussion with experts and a poster slam! (more…)
Together with Jan Wieners (@docfnord on twitter) I teach a course on Video- & Computergames and Archaeology this semester. This may develop into a series on content and thoughts regarding this course. Pt 1: What are we aiming at? (more…)
In this series of posts, I want to test in what capacity a AAA-game in a historical setting can actually teach me – as an archaeologist – something I don’t know about history. I have studied Near Eastern Archaeology, Prehistory and Assyriology, but never Egyptology, what would be the perfect branch of study for this game. Nevertheless I still can learn and by playing Assissins Creed Orgins and researching the scientific facts behind it, I want to find out if the game is well researched and document what I learned from it. Spoilers ahead!
Wissenschaftskommunikation in der Archäologie. In den letzten Wochen scheint mir das Thema immer bekannter geworden zu sein. Vielleicht liegt das am “11. Forum Wissenschaftskommunikation”, das Anfang November in Bonn stattfand. So richtig qualifiziert fühle ich mich nicht, aber …
Science Communication in archaeology. In the last couple of weeks this topic seems to have gained a lot of attention in Germany, fuelled by the “11th forum on science communication”, which took place in Bonn beginning of November. I don’t feel entirely qualified to blog about this topic, but…
This is my series on how to teach statistics with the help of cartoons. I want to share my fun, but there are too many for just one blog post, therefore I created a series. On to implementation numero 2: Cartoons on Data (more…)
Recently, I watched a Jackie Chan movie called “Dragon Blade”. Usually, this blog is not for movie reviews, but one scene of that movie in particular sparked my interest: Two “archaeologists” scan a roman-chinese (sic!) city with a scanning and reconstruction system, that I would love to have.
You may know my series on teaching statistics using cartoons. Now imagine my surprise when I found someone, who wants to teach archaeology using comics! (more…)
In my class “3D modelling and reconstruction in Archaeology”, my students created a Virtual Reality experience, from the initial research to the final portation to a game engine. Besides some advice, the students did archieve the end result all by themselves.
“Digitalisation” is a buzzword in the humanities, closely connected to the Digital Humanities, to open access, reproducibility, sharing heritage and so forth. I believe it is a very important step to a better and more open science. There is one point though, that is important to me: I’ve worked with books 115 years old. How can we make sure people will be able to read our digital output in another 115 years?
The new Assassin’s Creed game takes place in Ancient Egypt. Beside the usual gameplay, where you have to follow a story, collect items and explore the world, you can experience the game totally free from that as a kind of observer in order to learn something about Ancient Egypt. Is this concept ready for the classroom?
There are quite a number of cartoons out there, which feature jokes on statistics and which I use in my quantitative methods for archaeologists class. I want to share my fun, but there are too many for just one blog post, therefore: Let a new series be born!
I’ll begin the series with more general statistical topics in cartoons. (more…)