I’ve been writing an article in which I use a one-dimensional kernel density estimation (KDE). After some thought (and peer review ;-P ) I decided, I needed to visualise how it works. I couldn’t find any R-code on how to do this online, soooo here it is: My R-code on how to produce a graph which may help explaining KDEs. (more…)
Recently I had some time on my hands I could dedicate to reading something new, and encouraged by many enthusiastic tweets, I chose Colleen Morgans “Avatars, Monsters, and Machines: A Cyborg Archaeology”. I loved it! One thing especially stuck with me: (more…)
In winter 2018/19 and summer semester 2019 I taught courses on archaeogaming and concepts of the past in computer and video games. I am proud to share with you the videos my students created, in which they analyse games of their choosing. Have a look! (more…)
This is my series on teaching statistics with cartoons. Finally we’re getting to “statistical” examples: Figures, graphs, visualisation techniques… Have fun with implementation no. 3: Descriptive statistics! (more…)
Now, finally: The last thesis we featured in the discussion about Concepts of the Past in Computer and Video Games, which Jan Wieners and I organised for our class on archaeogaming in January 2019 is my favourite one. How important is “accuracy” in comparison to “representation” in Computer and Video Games? (more…)
I’m teaching a course on quantitative methods, R and archaeological data and my students have to realize their own project in that course. That means they ask me a lot of very sensible questions. Here I will write about workflows I find useful as documentation for the future. First things first: Data wrangling! (more…)
So “10 things to”-lists are pretty popular these days, so we give it a try. If you are interested in Archaeoinformatics, you can do a couple of things to get into the subject and start learning how to do archaeology today.
Here I continue to describe and elaborate on our discussion about Concepts of the Past in Computer and Video Games, which Jan Wieners and I organised for our class in archaeogaming. Let’s discuss now: Are games great knowledge communicators? (more…)
This post belongs to the series discussing Jan Wieners‘ and mine course on archaeogaming. Last week, on 9th January, a special session in this course took place: We had an open-for-all discussion with experts and a poster slam! (more…)
Together with Jan Wieners (@docfnord on twitter) I teach a course on Video- & Computergames and Archaeology this semester. This may develop into a series on content and thoughts regarding this course. Pt 1: What are we aiming at? (more…)
In this series of posts, I want to test in what capacity a AAA-game in a historical setting can actually teach me – as an archaeologist – something I don’t know about history. I have studied Near Eastern Archaeology, Prehistory and Assyriology, but never Egyptology, what would be the perfect branch of study for this game. Nevertheless I still can learn and by playing Assissins Creed Orgins and researching the scientific facts behind it, I want to find out if the game is well researched and document what I learned from it. Spoilers ahead!