This is my series on teaching statistics with cartoons. Finally we’re getting to “statistical” examples: Figures, graphs, visualisation techniques… Have fun with implementation no. 3: Descriptive statistics! (more…)
Now, finally: The last thesis we featured in the discussion about Concepts of the Past in Computer and Video Games, which Jan Wieners and I organised for our class on archaeogaming in January 2019 is my favourite one. How important is “accuracy” in comparison to “representation” in Computer and Video Games? (more…)
I’m teaching a course on quantitative methods, R and archaeological data and my students have to realize their own project in that course. That means they ask me a lot of very sensible questions. Here I will write about workflows I find useful as documentation for the future. First things first: Data wrangling! (more…)
So “10 things to”-lists are pretty popular these days, so we give it a try. If you are interested in Archaeoinformatics, you can do a couple of things to get into the subject and start learning how to do archaeology today.
Here I continue to describe and elaborate on our discussion about Concepts of the Past in Computer and Video Games, which Jan Wieners and I organised for our class in archaeogaming. Let’s discuss now: Are games great knowledge communicators? (more…)
This post belongs to the series discussing Jan Wieners‘ and mine course on archaeogaming. Last week, on 9th January, a special session in this course took place: We had an open-for-all discussion with experts and a poster slam! (more…)
Together with Jan Wieners (@docfnord on twitter) I teach a course on Video- & Computergames and Archaeology this semester. This may develop into a series on content and thoughts regarding this course. Pt 1: What are we aiming at? (more…)
In this series of posts, I want to test in what capacity a AAA-game in a historical setting can actually teach me – as an archaeologist – something I don’t know about history. I have studied Near Eastern Archaeology, Prehistory and Assyriology, but never Egyptology, what would be the perfect branch of study for this game. Nevertheless I still can learn and by playing Assissins Creed Orgins and researching the scientific facts behind it, I want to find out if the game is well researched and document what I learned from it. Spoilers ahead!
Wissenschaftskommunikation in der Archäologie. In den letzten Wochen scheint mir das Thema immer bekannter geworden zu sein. Vielleicht liegt das am “11. Forum Wissenschaftskommunikation”, das Anfang November in Bonn stattfand. So richtig qualifiziert fühle ich mich nicht, aber …
Science Communication in archaeology. In the last couple of weeks this topic seems to have gained a lot of attention in Germany, fuelled by the “11th forum on science communication”, which took place in Bonn beginning of November. I don’t feel entirely qualified to blog about this topic, but…